Fort Sill MWR

Rule Book 2017 v6

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Match Rules Scoring Continued Frangible Clay targets must break to score. (one bb hole, chip or knocked off stand is a break). Rifle and pistol static and "flash" rifle targets require 1 hit to neutralize, R.O will call "Hits". Shotgun slug targets require 1 hit to neutralize, R.O will call "Hits". Swinging style rifle targets must be struck solid enough to cause the hidden "flash card" to be visible to the RO who will call "hits". Paper targets - 3GN Style require one (1) hit in the 8" center circle OR two (2) hits anywhere on the target. Engaging the target but with only 1 hit in non A zone is FTN of 2.5 seconds. Engaging the target with no hits on target FTN of 5 seconds. Failure to Engage target with any shots is 10 seconds "Long Rifle Penalty" - Rifle targets that are 50+ yards will incur a 10 second penalty for failure to neutralize. 15 seconds for failure to engage. "Failure to Engage " - Failure to engage (FTE) a frangible, knock down or swinging style target will result in a 10 second penalty per piece. Areal clay targets not engaged +5 seconds. "Failure to Neutralize" – Failure to neutralize (FTN) is shooting at but missing a frangible, knock down or swinging style target but not breaking it, knocking it down or causing the target to break will result in a 5 second penalty per target. Areal clay targets shot at and missed +2 seconds. Procedural penalties, 5 seconds per shot taken after the procedural action occurred. i.e. not staying inside fault lines at all times or failing to follow the stage directions as written in the stage description. A "grace" in accidentally stepping out of the fault lines will be determined by the Lane RSO. Targets shot with the wrong firearm or wrong type of ammunition will incur a procedural only if the target is hit with the wrong ammunition. Plus a 15 second failure to engage penalty if the target is then made un engaged to be neutralized with the correct firearm. Stage not fired or Stage DQ (SNF/DNF/DQ) will result in a 360 second total score penalty. Starting Positions: Long Guns: Both hands must be on the gun at start. Low Ready is defined as buttstock in shoulder, muzzle pointed below the belt line. Port Arms is defined as buttstock at or below the belt line, muzzle pointed up and away from the head / eye line. 7

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